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Contract Character Artist

Remote · France Full-time

Job Description:

  • Concept, model, texture, and polish high-quality 3D characters for games and animated content
  • Collaborate with the Art Director to develop characters that fit the established visual language and tone
  • Create detailed character sheets, breakdowns, and reference packages for internal and external teams
  • Work with riggers and animators to ensure characters are built to deformation and performance specs
  • Iterate rapidly on designs based on feedback from leads and creative directors
  • Maintain consistency across the roster of characters within a project
  • Contribute to developing and documenting character art pipelines and best practices

Requirements:

  • 3+ years of professional experience as a character artist in games, film, or animation
  • Strong portfolio demonstrating stylized and/or creature character work
  • Proficiency in industry-standard tools: ZBrush, Maya or Blender, Substance Painter
  • Solid understanding of anatomy, form, silhouette, and color theory
  • Experience with real-time game art pipelines (polycount budgets, LODs, texture atlasing)
  • Ability to give and receive constructive feedback in a collaborative environment
  • Strong communication skills and the ability to work in a fast-paced indie setting

Benefits:

  • Competitive salary commensurate with experience
  • Remote-friendly work environment
  • Health, dental, and vision benefits
  • Creative ownership and the chance to shape beloved characters
  • A tight-knit team that genuinely loves what they make

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