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Indie Tech Artist (Environment)

Remote · Pakistan Full-time

White Lotus Interactive has come out of stasis and is hard at work developing a new first person atmospheric adventure game. The world we are making is full of wondrous, inviting yet exotic plant life, mysterious ancient ruins, and charming gameplay moments. We’re looking for a seasoned tech artist to help bring this world to life - someone who can independently and collaboratively apply their technical expertise and creativity to our game. If you are someone who values human ingenuity and craftsmanship, has a knack for solving creative and technical problems, and wants to work with a team of driven individuals on a genuine video game, take a look at our past work and see if it vibes with ya. What you’ll do here:

  • Independently create new and improve existing environment assets with established and newly developed pipelines
  • Support other artists with new tools and techniques
  • Make improvements to rendering based on player and team feedback and goals
  • Document findings for the rest of the team

Required:

  • Very strong general Unreal Engine experience
  • Blog / portfolio with tech art examples
  • Ability to integrate art into gameplay, EG: blueprints
  • Familiarity with creating stylized environment assets in Blender
  • Ability to “switch gears” between tech and art
  • Comfortable working with both organic and hard surface techniques

Bonus:

  • Interest in pushing stylized art techniques
  • 3d modeling chops
  • VFX, especially stylized / novel stuff
  • Support tools / pipeline development: Blender scripts, UE scripted actions / utility widgets, etc
  • Technical animation experience
  • Profiling and optimization experience
  • Good understanding of shader / material concepts
  • Foliage asset experience

Nice to have:

  • Worked on a shipped title, especially in a technical role
  • Portfolio full of stylized art
  • Experience working on first person perspective games
  • Interest in independent / artsy fartsy games

Benefits

  • Opportunity to work closely with a tiny team on a big project
  • Contract position with flexible hours. Studio is based in Arizona (MST GMT-7)
  • Fully remote (unless you wanna come hang out in AZ!)
  • A monthly stipend and revshare opportunities

Process / How to apply: Fill out the form with your contact info, resume, portfolio, and a few basic questions. Once we have received your application, we may contact you for a video interview with the team. A paid art test may be part of the process - this would be a short (1-2 days) task directly related to our project. This is an ongoing remote friendly contract position. We anticipate working on this project for at least a year. Both full or part-time commitments are considered - we are looking to grow the team organically.

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