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Online Game Services Engineer (C#/.NET)

Remote · Norway Full-time

Rushdown Studios is looking for an experienced Online Game Services Engineer to join us in support of our partner studio! In this role, you’ll work to not only build game backends, but also integrate these services with the game client itself. Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary. Game development experience is preferred due to the nature of this project, but it’s not mandatory; we encourage you to apply even if you don’t meet all of the requirements listed below! Work Location (Updated May 13): Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday). However, we also support fully remote work for candidates living across New York State or one of the other states in which we're currently registered to conduct business (e.g., CT, DE, GA, KS, MA, MD, NC, ND, OH, PA, TX, WI). Disclaimer: Please note that this is not a gameplay engineering role.

Responsibilities

  • Ramp up quickly with an existing codebase.
  • General support for live features and releases.
  • Develop backend services for multiplayer games.
  • Estimate and prioritize a backlog of existing features, bugs, and tech debt.
  • Partner with designers to iterate on features and optimize for a smoother player experience.

Requirements

  • Three (3) years of professional experience writing high-performance applications in C#.
  • Experience writing and optimizing SQL queries in Microsoft SQL Server, PostgreSQL, or MySQL.
  • Familiarity with Redis or other non-relational databases.
  • Ability to write and handle communication between microservices.
  • Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP).
  • Proficiency in setting up and deploying Docker services for containerization.
  • Willingness to selflessly put player experiences first — before even your own code and ego.
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves

  • Familiarity with infrastructure-as-code tools like Terraform, Pulumi, or AWS CDK.
  • Experience with C++, particularly within a game development context.
  • Experience working with ReactJS or a similar front-end library.
  • Experience using Perforce for version control.

Benefits:

  • Compensation: $90,000-120,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement At Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role. We're also an equal opportunity employer and we do not discriminate on the basis of race; color; ancestry or national origin; religion; physical or mental disability; age; sex, including pregnancy; sexual orientation; gender, gender identity, or gender expression; medical condition; genetic information; or marital, military, or veteran status.

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